|
Post by bluatigro on Apr 17, 2018 3:39:12 GMT -5
i want to have : "spritexyz spritename x y z" "spritexyz? spritename x y z" "spritemovexyz spritename x y z"
rem : x y z as doubles
see isometric 3d sprites post what i can do whit this
i can sim this whit verry strage code but it is better if it is native
|
|
|
Post by Carl Gundel on Apr 17, 2018 8:33:01 GMT -5
Yeah, interesting idea. LB doesn't handle the Z dimension in that way, but sprites can be moved to the front or to the back.
|
|