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Post by Mark Dunham on Apr 29, 2018 21:00:29 GMT -5
So taking tsh73 advice I did some work on the Level Editor and made some updates to it. Below is the list of changes. I have not reworked the selection windows I am unsure if we will at this time as we have so many tiles I will ponder this for future changes. tsh73 please let me know if this now displays correctly on your 1024 x 768 display. Thank you all for your feedback. - Modified Main window to change size with level size
- Changed Main window button sizing and position depending on window size
- Changed previous tile shortcut to "P"
- Added undo tile shortcut to the "U" keyboard key
- Added help file content
- Identified issue with Drawgrid after selecting [New Map] and changing the size of the map
www.dropbox.com/s/4qwkxl69wo0nej5/Level%20Editor%204.0.1.0.zip?dl=0
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Post by Mark Dunham on Apr 30, 2018 19:20:37 GMT -5
I hate to bury an update in a post but I do not want to clog up the forum with level editor versions. But here is the version with the identified grid issue bug corrected. It was way easier than I thought. I had to call [Unloadbitmaps] in [NewMap] and I had to move [LoadBitmaps] into the [ScreenRes] branch label. www.dropbox.com/s/jat5or32rp2mvjv/Level%20Editor%204.0.2.0.zip?dl=0
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Post by tsh73 on May 3, 2018 15:32:47 GMT -5
Works OK for me The only suggestion is to use
WindowWidth = min(1366, DisplayWidth) instead of
WindowWidth = 1366 in dialog windows ( WALL TILE TYPES WINDOW etc)
EDIT hotkeys U P effectively allows move last tile to another place.
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Post by Mark Dunham on May 3, 2018 15:44:44 GMT -5
Works OK for me The only suggestion is to use WindowWidth = min(1366, DisplayWidth) instead of WindowWidth = 1366 in dialog windows ( WALL TILE TYPES WINDOW etc) I am going to refactor the dialog windows as well to better fit smaller screens. Right now tiles would get cut off if the window is any smaller I have tried to scroll the static text and the bmpbuttons with no luck. Thank you for the feedback greatly appreciated.
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