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Post by bluatigro on Nov 12, 2018 4:39:06 GMT -5
#m "sprtiemovexy? sprname x y" #m "spriteimage? sprname image$" #m "spriterotate sprname degrees" #m "spriterotate? sprname degrees" #m "spritescalexy sprname sx sy" #m "spritescalexy? sprname sx sy" #m "spritehit? sprname1 sprname2 bool"
rotate then scalexy <> scalexy then rotate
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