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Post by Mark Dunham on Feb 25, 2020 13:19:37 GMT -5
You can still achieve that with get keystate but much more smoothly. Each frame will check the keystate and if the key is pressed move, if not stop. So your animation runs at the frame rate not at the keyboard rate. Rod, that is awesome I did not realize the Keyboard event was affecting the speed of movement. Learning that will help me correct a few other projects that I have and make them smoother. Thank you.
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nova
New Member
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Post by nova on Mar 13, 2020 16:48:52 GMT -5
linkTHIS what i have with dropman any help on fix my issues would be great lol
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Post by Rod on Mar 14, 2020 3:31:02 GMT -5
What issue would that be?
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