hi all ! a very large upgrade with a lot of bug fixed
link for download (with .bas file) :
Just here
----0.86- AIs can kill each other
- fixed a bug that did not display the correct explorer pop in the expedition selection
- removal of sound management buttons (you have to go to the game options to activate or not the music)
- it is no longer possible for AI to attack with 0 units
- fixed the bug which counted the number of units on the territories to the possible attack forces with the main city
- correction of the military population variable which did not take into account the number of units outside for its maximum
- adjustment of the mathematical formula of the military population
- fixed a bug that removed military units when opening the military center in a loop
- correction of the bug which restored the units lost during a player attack on the AI losses in civilian population
- fixed a bug that displayed incorrect unit values in enemy cities
- fixed the bug which superimposed territories and other elements on the orbital view
- improved translation of some in-game text for the "English" language
- it is no longer possible to move to the next age indefinitely and accumulate bonuses
- implementation of security that automatically deletes units on territories that are no longer in AI
- the number of civilizations in orbital view is now updated when a civilization is destroyed
- fixed the bug which displayed territory resources even though we had lost all our territories
- the max AI population can no longer be negative
- when the AI are defeated their cities disappear and their actions are stopped (the remaining units on its territories remain)
- it is no longer possible to attack a territory with more units than you have
- improvement in the conquest of territories by AI
- improved management of units, constructions and AI resources
- graphic redesign of city icons on the map
- fixed display bug (overlay) when AIs controlled the territories of an old AI
- improved game memory management (RAM)
- it is now possible to do explorations of less than 10m²
- fixed a bug which put the total population at 0 after expedition battles
- the stargate no longer changes coordinates when overwriting a save from another game
- fixed the bug where the “masonry” search was not saved in the backup
- removal of the aquatic surface
- fixed the bug which deleted the free population when buying/reselling units
- fixed the bug which did not display all units in combat in the battle reports
- fixed the bug that removed all free citizens when a territory was attacked
- fixed the bug which removed from availability certain times the units sent into combat
- correction of the bug which affected the HP of fortifications during combat (for the player)
- the fortifications of the main AI cities are no longer reset to 0 when attacking a territory
- life points AND fortification improvement levels in the player's territories are correctly reallocated at the end of battles
- overhaul of the combat algorithm
- coloring of clan regalia on the map
- the value of diplomacy can no longer be lower than 0 points
- the diplomatic status of an AI is now identical to its enemies (if one declares war the other also goes to war)
- deletion of unnecessary images
- completely redesigned the “help” page
- the level 2 masonry search is no longer available if level 1 is not searched
- fixed the bug which prevented AI from attacking each other
- diplomatic relations are now updated monthly and not every 9 months
- fixed the bug which prevented one of the minor AI from conquering territories
- fixed crash with spy units
- when selecting units for combat, time is now paused
- fixed the bug which displayed the AI crest on the wrong conquered territory
- fixed crash due to AI conquests
- redesign of the "main menu" button when selecting the game
- code optimization and correction of various bugs