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Post by Mark Dunham on Apr 10, 2018 7:47:03 GMT -5
This is a level editor that my brother and I have been working on. I have mentioned it in other post and was thinking that others might find it useful or give them idea's. We are still working on it and it is always growing. I have had idea's of refactoring and optimizing the code but have been too busy to jump into it at the moment. The levels are saved as .dat files to load them into a game you will need to use the arrays and counter variables and the load branch label code. We have used this editor to make and load levels for a game called "The Crust" the game is playable but not finished at this time. Let us know what you think of the level editor I hope you like it. www.dropbox.com/s/ix6gdj8twpe9wkt/LevelEditor_3.1.0.0.zip?dl=0
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Post by Mark Dunham on Apr 10, 2018 15:13:41 GMT -5
If anyone has any advice on how to optimize the level editor or where I can ultimately improve it please let me know. I love it as a program and know that code can always be refactored to a point. If you are running it when you are placing tiles if you press "b" you will select the previous tile you just placed making drawing easier. Below is a link to an updated version 3.1.3.0. www.dropbox.com/s/7kxi3zvio7tjuty/LevelEditor_3.1.3.0.zip?dl=0
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