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Post by atomose on May 7, 2024 15:38:24 GMT -5
hey ! a new big upgrade available on the first post.
- code 20% lighter ( only 168 lines now!!) - automatic ram refresh for no crash (no more add every days) - i rework the main loop to have only 1 loop into the main loop - new variable : the genetic. You can now add more species easily - i removed the fake 3d effect for trees and optimise the code for have better performance.
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Post by atomose on May 11, 2024 4:21:38 GMT -5
New upgrade !
I have now introduced intra-species interactions. When two herbivores meet, they each produce an herbivore whereas before it was only by eating a certain quantity of food. I also reworked the species balance and added a movement speed variable. Naturally, carnivores move faster than herbivores.
The next step will be to create a super predator with an interaction between two carnivores if the conditions are met. This will enrich the food chain already present =).
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Post by atomose on May 29, 2024 15:00:42 GMT -5
New upgrade with somes bugs fixed for better fun ![:)](//storage.proboards.com/forum/images/smiley/smiley.png) code on the first post !
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Post by xxgeek on Jun 12, 2024 10:38:41 GMT -5
New upgrade with somes bugs fixed for better fun ![:)](//storage.proboards.com/forum/images/smiley/smiley.png) code on the first post ! Seems to be working well atomose. Been running for it a few days, but had to reboot today. ![](https://i.postimg.cc/CKp5ZCwK/life.png)
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Post by atomose on Jun 12, 2024 17:03:42 GMT -5
1.9 millions days simulations ![:o](//storage.proboards.com/forum/images/smiley/shocked.png) ??!!!!! lol you run it since 20 years ? thx for test ![;)](//storage.proboards.com/forum/images/smiley/wink.png)
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Post by tenochtitlanuk on Jun 14, 2024 3:05:36 GMT -5
Been following this with interest, atomose! Fun to play with, just watching it evolve. I added two extra windows to show the populations graphed against time, and against each other. This latter shows the two out-of-phase population cycles as a 'trajectory', roughly spiralling. There's always a bit of a population crash around 2000 days, and sometimes carnivores drops to zero and then one is re-born.. Thanks for sharing. ![life animation](https://www.diga.me.uk/LifeAni.gif)
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Post by atomose on Jun 15, 2024 14:09:52 GMT -5
i added a security with 0 pop. if herbivors or carnivors drop to 0 then a new people will be creat for restart the cycle ![:)](//storage.proboards.com/forum/images/smiley/smiley.png) dont be afraid by the editor you can make island and a lot of new variation for better simulations ![;)](//storage.proboards.com/forum/images/smiley/wink.png) tenochtitlanuk : can you put you code with news windows ? thx
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Post by atomose on Jun 17, 2024 4:17:21 GMT -5
hey ! new version with 2 major utilities add ! - now you can see pop variable with a log graph. (thx to tenochtitlanuk for the help ![;)](//storage.proboards.com/forum/images/smiley/wink.png) ) - now the units walk with edges toroidal ! ![:)](//storage.proboards.com/forum/images/smiley/smiley.png) have fun for test ![;)](//storage.proboards.com/forum/images/smiley/wink.png) ![](https://zupimages.net/up/24/25/l97m.png)
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Post by atomose on Jun 19, 2024 15:27:42 GMT -5
0.62 ! - now, the crash with bad XY fixed ![;)](//storage.proboards.com/forum/images/smiley/wink.png) - if your log > 135 000 days then X go back to 0 for the 135 000 next log's days ![:)](//storage.proboards.com/forum/images/smiley/smiley.png) - units initiale food balanced for better cycles (code on the first post)
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