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Post by Carl Gundel on Nov 12, 2018 20:50:07 GMT -5
Working today on the sprite engine for Liberty BASIC 5. Porting some of the code over from LB4, and I hope to also add some new features.
This has been one of the features I haven't managed to implement yet in LB5, but now it is happening. Sprites for Windows, Mac, Linux and Raspberry Pi coming!
An alpha release will be made available.
-Carl
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Post by fretinator on Nov 15, 2018 14:40:24 GMT -5
Awesome news, thanks for the update - LB on my Raspberry Pi, woot!
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cundo
Full Member
Muchas Gracias!!
Posts: 146
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Post by cundo on Nov 18, 2018 19:47:54 GMT -5
Great news!!
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Post by Mark Dunham on Nov 27, 2018 13:51:21 GMT -5
Excited to see that LB5 is really shaping up
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Post by Marco Kurvers on May 18, 2022 9:33:11 GMT -5
That's perfect. How can we use sprites if we can use alpha too? Can we use later jpg and png insteed making masks?
Normally I erase the color I want transparent and save it as an RGBA png file. I do that in Paint3D. For LB4 I wrote my own sprite mask program. Not only sprite for sprite, but also to be able to make a whole sprite sheet. If I have understood correctly, that should work easier in LB5.
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Post by Carl Gundel on May 18, 2022 9:38:50 GMT -5
That's perfect. How can we use sprites if we can use alpha too? Can we use later jpg and png insteed making masks? Normally I erase the color I want transparent and save it as an RGBA png file. I do that in Paint3D. For LB4 I wrote my own sprite mask program. Not only sprite for sprite, but also to be able to make a whole sprite sheet. If I have understood correctly, that should work easier in LB5. For now the sprites will still require masks. Alpha blending? I'd like to do that. We'll see, but probably not in v5.0. In v5.1 more likely.
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