Hello everyone!
I'm posting an important update before the next big update that will bring content. Here it's mainly about optimizing the game to ... be able to play it XD.
I reworked a lot of points including the management of diplomatic points which I found was too simplistic... Now, certain events can influence them and each decision can have serious consequences!
In short, there are graphical developments, smarter AI, small additions here and there and especially mass fixes on the gameplay part for a better experience
![:)](//storage.proboards.com/forum/images/smiley/smiley.png)
There are still a few bugs that crash the game but it's a fairly rare manipulation so it shouldn't affect 99% of testers. And as soon as it's fixed I'll post a new update
![;)](//storage.proboards.com/forum/images/smiley/wink.png)
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(the log file has been redone and the source code of the game is available in the folder )
Log of update 0.87.4:
- major optimization on ram management going from 230mb to less than 13mb in real time!
- fixed the game crash due to memory saturation
- the territories of undiscovered AI are now not visible (only an indicator on the territory says that an AI controls this territory)
- graphic improvement of the city view
- fixed the crash when closing the game before confirming the loading of the game
- fixed the bug that forgot to add the number of conquered territories in the save file for AI which reset their diplomacy each time a game was launched.
- current attacks are now deleted when reloading a game in play
- spying on a city now loses 20 points instead of 2
- If the spy is captured a penalty of 30 points is added to the loss of diplomatic points. If he manages to escape, the penalty is only 10 points. - attacking an occupied territory now loses 30 diplomacy points instead of 5
- fixed the bug that forgot to reset the diplomacy of an AI at the beginning
- the initial diplomacy is at 50 instead of 60
- when an attack is triggered by an AI or by a player, diplomatic relations lose 100 points unlike before where it only lost 20 points
- AIs now conquer the territory on which their city is located as a priority
- AI cities can now be on all territories (15/20 before)
- updated the log file with grouping of minor versions by group of major versions
- adjusted the space generated by AI housing when improving them
- When no action is taken towards another player, diplomacy increases over time.
- it is now possible to have negative diplomacy points accentuating hostile relations. (-100 is the max)
- fixed the bug that displayed the wrong values of the units available to attack
- fixed the bug that prevented attacking when selecting all units
- fixed various bugs and graphical corrections