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Post by held12345 on May 19, 2023 1:44:58 GMT -5
hello good day.
invent new spriterotate for 360 degrees without 32 graphics produce for liberty basic. this procedure which is used now is not optimal. maybe one day there will be a group with a new one developed a rotating procedure for sprites, which works on all versions of liberty basic. Thanks. greeting
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Post by held12345 on Jul 1, 2023 1:54:19 GMT -5
is the liberty basic built in such a way that you can't create sprites so you don't always have to load them with a large file? a circle has 360 degrees. you should be able to turn the sprites with a small angle these days.
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Post by Rod on Jul 1, 2023 2:52:41 GMT -5
You have to ask yourself why such a useful function does not already exist. The answer is that by their very nature small pixelated sprites do not rotate well other than flip and mirror. Any angle creates horrible jaggy images with corners missing.
So it becomes an artists task not a computation.
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Post by atomose on Jul 1, 2023 14:46:56 GMT -5
i don't understand ... you want we create it or you already created it ?
"this procedure which is used now is not optimal." ==> can we see it ? code ?
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Post by held12345 on Jul 2, 2023 10:10:08 GMT -5
in qb64 there are : _MapTriangle can't something like this be done in liberty-basic? it works without windows functions.
file:///D:/qb64pe/wiki/MAPTRIANGLE.html
greeting
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