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Post by Gordon Rahman on Apr 20, 2019 18:14:02 GMT -5
Is it me? How to create a meskBMP of the right bit-dept?
Gordon
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Post by Rod on Apr 21, 2019 1:32:33 GMT -5
The depth should not matter as it is the single colours black and white that create the mask. So you can have eight bit color sprites or twenty four bit color sprites.
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Post by Gordon Rahman on Apr 21, 2019 17:37:15 GMT -5
The depth should not matter as it is the single colours black and white that create the mask. So you can have eight bit color sprites or twenty four bit color sprites. Hello Rod, I found some images called masked images (looking like sprites). LB5 alpha 349 only gives the following : BitBLT on images with different pixel depthand the program stops at the first statement. The right masked images are not included within alpha version 349. The statement "loadmasked" seems to work, because it knows that it loaded wrong images? Gordon
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Post by Rod on Apr 22, 2019 4:58:49 GMT -5
Which program are you testing? I don't see any masked images other than the set we are used to. If Carl is giving us a transparent blit command then typically one color is chosen as the background color, everything else is the visible sprite/image.
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Post by Gordon Rahman on Apr 22, 2019 5:55:56 GMT -5
Which program are you testing? I don't see any masked images other than the set we are used to. If Carl is giving us a transparent blit command then typically one color is chosen as the background color, everything else is the visible sprite/image. I'm testing "test_toolbar.bas" Gordon
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Post by Carl Gundel on Apr 22, 2019 8:54:03 GMT -5
Yeah, I did this quite some time ago, so I'm going to have to dust the cobwebs out of my own mind about it before I can give you an intelligent response.
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