Post by vacoda on Feb 9, 2020 16:19:09 GMT -5
Here's the content of the error.log any suggestions?
Error log timestamp Sunday 02/09/20 04:17:15 PM
Runtime error: Read past end of data
Error(Exception)>>defaultAction
Error(Exception)>>activateHandler: <anUndefinedObject>
Error(Exception)>>handle
Error(Exception)>>signal
Error class(Exception class)>>signal: <'Read past end of dat...'>
BasicProgram(Object)>>error: <'Read past end of dat...'>
BasicProgram>>terminateRun: <anError>
[] in BasicProgram>>errorHandlerBlock
ExceptionHandler>>evaluateResponseBlock: <aBlockClosure> for: <anError>
[] in ExceptionHandler>>handle:
ProtectedFrameMarker(BlockClosure)>>setUnwind: <aBlockClosure>
BlockClosure>>invisibleEnsure: <aBlockClosure>
ExceptionHandler>>handle: <anError>
ExceptionHandler>>findHandler: <anError>
Error(Exception)>>activateHandler: <anExceptionHandler>
Error(Exception)>>handle
Error(Exception)>>signal
Error class(Exception class)>>signal: <'Read past end of dat...'>
BasicProgram(Object)>>error: <'Read past end of dat...'>
BasicProgram>>runError: <'Read past end of dat...'>
BasicFnDef>>readDataProgram: <aBasicProgram>
[] in ReadCommand>>using:
OrderedCollection>>do: <aBlockClosure>
[] in ReadCommand>>using:
[] in BasicProgram>>begin
ExceptionHandler>>evaluateProtectedBlock: <aBlockClosure>
[] in ExceptionHandler>>activateDuring:
ProtectedFrameMarker(BlockClosure)>>setUnwind: <aBlockClosure>
BlockClosure>>invisibleEnsure: <aBlockClosure>
ExceptionHandler>>activateDuring: <aBlockClosure>
ExceptionHandler class>>handle: <anError class> with: <aBlockClosure> during: <aBlockClosure>
BlockClosure>>on: <anError class> do: <aBlockClosure>
BasicProgram>>begin
BasicProgram>>run
[] in BasicSourcePane>>run
BasicCompiler class>>compileFromString: <'''MONOPOLY GAME SIMUL...'> notify: <aBasicSourcePane> ifSuccess: <aBlockClosure>
BasicSourcePane>>run
BasicSourceWindow>>run
BasicEditorModel>>run: <aToolbarButton>
BasicEditorModel(Object)>>perform: <#run:> with: <aToolbarButton>
ToolbarButton>>triggerClickedEvent
Message>>perform
NotificationManager>>runPendingEvents
NotificationManager>>runEventLoop
Message>>perform
Message>>evaluate
Process>>safelyEvaluate: <aMessage>
Process>>evaluate: <aMessage>
Error log timestamp Sunday 02/09/20 04:17:15 PM
Runtime error: Read past end of data
Error(Exception)>>defaultAction
Error(Exception)>>activateHandler: <anUndefinedObject>
Error(Exception)>>handle
Error(Exception)>>signal
Error class(Exception class)>>signal: <'Read past end of dat...'>
BasicProgram(Object)>>error: <'Read past end of dat...'>
BasicProgram>>terminateRun: <anError>
[] in BasicProgram>>errorHandlerBlock
ExceptionHandler>>evaluateResponseBlock: <aBlockClosure> for: <anError>
[] in ExceptionHandler>>handle:
ProtectedFrameMarker(BlockClosure)>>setUnwind: <aBlockClosure>
BlockClosure>>invisibleEnsure: <aBlockClosure>
ExceptionHandler>>handle: <anError>
ExceptionHandler>>findHandler: <anError>
Error(Exception)>>activateHandler: <anExceptionHandler>
Error(Exception)>>handle
Error(Exception)>>signal
Error class(Exception class)>>signal: <'Read past end of dat...'>
BasicProgram(Object)>>error: <'Read past end of dat...'>
BasicProgram>>runError: <'Read past end of dat...'>
BasicFnDef>>readDataProgram: <aBasicProgram>
[] in ReadCommand>>using:
OrderedCollection>>do: <aBlockClosure>
[] in ReadCommand>>using:
[] in BasicProgram>>begin
ExceptionHandler>>evaluateProtectedBlock: <aBlockClosure>
[] in ExceptionHandler>>activateDuring:
ProtectedFrameMarker(BlockClosure)>>setUnwind: <aBlockClosure>
BlockClosure>>invisibleEnsure: <aBlockClosure>
ExceptionHandler>>activateDuring: <aBlockClosure>
ExceptionHandler class>>handle: <anError class> with: <aBlockClosure> during: <aBlockClosure>
BlockClosure>>on: <anError class> do: <aBlockClosure>
BasicProgram>>begin
BasicProgram>>run
[] in BasicSourcePane>>run
BasicCompiler class>>compileFromString: <'''MONOPOLY GAME SIMUL...'> notify: <aBasicSourcePane> ifSuccess: <aBlockClosure>
BasicSourcePane>>run
BasicSourceWindow>>run
BasicEditorModel>>run: <aToolbarButton>
BasicEditorModel(Object)>>perform: <#run:> with: <aToolbarButton>
ToolbarButton>>triggerClickedEvent
Message>>perform
NotificationManager>>runPendingEvents
NotificationManager>>runEventLoop
Message>>perform
Message>>evaluate
Process>>safelyEvaluate: <aMessage>
Process>>evaluate: <aMessage>